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View ArticleHow to set friction model to cone_model in SDF
Hi, My skid steer robot is slipping when it hits 90 degrees, I understand that Ode uses a pyramid model of friction which causes this, and I would like to change this to a cone model in my sdf. I...
View ArticleDifferential drive stutters by driving a circle
Hi, I have a problem with my simulation of a differential drive robot. I try to let him drive in a circle by setting the velocity to // Configure joint motor this->jointLeft->SetParam("fmax", 0,...
View ArticleIMU plugin linear acceleration weird frame/direction
Dear Gazebo community, I am currently working on a school assignment about indoor mapping in gazebo and I want to see if I can use an IMU to improve results in featureless environments. I wanted to try...
View ArticleNot known Facts About nose lift s line
Skilled Suggestion/Evaluate #one Marilyn Courtot (Kid's Literature) Underneath all Individuals outfits that we dress in are our bodies, and among the things Children should really be capable to...
View ArticleInstall specific Gazebo version: Gazebo 7.4.0
Please I will like to know how to install Gazebo 7.4.0 When I follow the instructions for installing gazebo7, I noticed that only 7.14.0 I need this specific version because I am transferring my...
View ArticleCannot call function "rendering::Scene::VisualAt", undefined symbol?
Whenever I call the function "rendering::Scene::VisualAt" or "Camera::ZValue", it complains: gzserver: symbol lookup error: catkin_ws/devel/lib/librand_camera.so: undefined symbol:...
View ArticleWhat does the sensor tag do?
I understand a link tag adds a block of matter into the simulation. The joint tag adds a connection between the two links. But what does the sensor tag actually do? When look at this chunk of code for...
View ArticleTurning off backface culling for a model [Gazebo9]
I'm using a low poly .obj model that approximates geometry using double-sided faces with transparent textures (or, it should, once the issue with transparency described [in Gazebo Bitbucket issue 404...
View ArticleGazebo Baxter simulation catkin-make failed
Hi! I want to install baxter gazebo simulation on my laptop. I am currently using ROS kinetic and Gazebo 7. When I did 'catkin-make', I get the following error: [ 91%] Built target...
View ArticleCannot install Gazebo 9 on ubuntu
I ran this command curl -sSL http://get.gazebosim.org | sh and it worked fine but when i run "gazebo" it is giving me this error. gazebo: error while loading shared libraries: libsdformat.so.6: cannot...
View ArticleProblem with transform
Hey, I have created a hello.world file. The simple_mobile_manipulator is a pioneer2dx model attached with a hokuyo lidar. I have added the plugin in the hokuyo model to be able to see the lidar data....
View ArticleIs it possible to modularize world files?
It would be useful if I could define kind of basic world in one file and then include this world file in other world files that would add different models and configuration to the simulation. Is there...
View Articlegazebo heightmap rendering weird
I was using heightmap of a room layout in gazebo and rviz to visualize the camera view. However, the rendered view is not stable - i.e. the ground keeps flickering and the walls are loaded in a strange...
View ArticleExisting Robot library
Hello everybody, I'm looking for the robot library and where I can get an overview of all existing robot models. Are there already models from KUKA, FANUC, EPSON, ABB, DENSO or OMRON? Thank you for...
View ArticleHow to adjust the parameter easily,not to modify it in model.sdf and reboot...
when i want to adjust parameter,i must modify it in model.sdf and reboot gazebo.For example, To adjust the noise of laser.But that's a long time.
View ArticleRobot programming - precompiler?
Hello everybody, What is the best way to programm my robot? When I programmed my Robot in Gazebo are there some precompiler which translate the code into for Example KRL from Kuka or other Robot...
View ArticleWhere is the laserShape in the ray sensor defined?
I have been reading through source code of the ray sensor in order to understand how it works. The RaySensor object has a `physics::MultiRayShapePtr laserShape` variable which it loads with a following...
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