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gazebo heightmap rendering weird

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I was using heightmap of a room layout in gazebo and rviz to visualize the camera view. However, the rendered view is not stable - i.e. the ground keeps flickering and the walls are loaded in a strange manner. ![image description](/upfiles/1540835225595005.png) I am running Kinetic and my model.sdf looks like this truemodel://maps/map1.png42.5 42.5 50 0 0model://maps/map1.png42.5 42.5 50 0 0file://media/materials/textures/grey.pngfile://media/materials/textures/flat_normal.png1 Any help is appreciated. Update: Turns out that the flickering ground is caused by a conflicting ground plane with the heightmap model. I moved the ground plane up by 0.1 m and it is good. Still having an issue with the scene not fully loaded in the camera.

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