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Is it possible to define a world plugin outside the world file?

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I would like to have my raw world in one .world file and then some plugins in other file. I would like to have world.launch file that would only launch the raw world and world_with_plugin.launch file that would launch the world with the plugin. And I don't want to have redundant code of the world just to have few lines with a plugin in the other one. How can I do that?

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