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How does ogre raytracing for gpu_laser work?

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I want to implement a new gpu laser scanner with some improvements to generate more realistic laser datas.To achieve this I need the information about the object with which the ray collides. I know this might be easier with the physics::Ray but the gpu ray doesn't effect the real time factor that much(since i have a good graphic card). I already read the source code and i think the point to start is rendering::GpuLaser class which implements the interface to ogre. But I'm a total noob in ogre. Can someone give me some hints about that topic? Thanks!

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