Hello,
It's pretty clear that the API calls are asynchronous when called inside the worldUpdate function.
I was wondering if there a exist a function that can be used to wait for the end of the calls ?
The idee behind it would be to pause the simulation, call a few function from the API, advance from one step while knowing that the previous calls have been executed, then call new API functions, etc.
Thanks a lot for anyone that can help,
TTDM
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