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Kinect V1 vs Kinect V2 plugins in Gazebo

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Hey! I am Aaditya Saraiya and as a starting point to my [GSoC 2018 project](https://summerofcode.withgoogle.com/projects/#6587806298669056), I wish to simulate a Kinect sensor in Gazebo. I followed the Gazebo [tutorial](http://gazebosim.org/tutorials?tut=ros_depth_camera&cat=connect_ros) to simulate a Kinect sensor which uses the OpenNI driver. As a follow up to that, I wanted to ask if there is any fundamental difference between a Gazebo Plugin for a Kinect V1 and Kinect V2 sensor. I read a ROS Answers post which states that Gazebo treats Kinect V1 and Kinect V2 as similar RGB-D devices. The code below shows the camera plugin for Kinect V1 which has been taken from the Gazebo tutorial. How will the plugin change in order to simulate a Kinect V2 sensor? Is the difference only in the distortion coefficients and the .so file used? Thanks in advance! 0.2true0.0camera_ir/camera/depth/image_raw/camera/depth/camera_info/camera/depth/image_raw/camera/depth/camera_info/camera/depth/pointscamera_link0.050000000000

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