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why the gpu_ray sensor number in a world is limited ?

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Hello all, I am trying to accurately simulate a velodyne sensor with 16 plains, As the needed angular resolution is 0.1deg and the rotation rate is about 10Hz, I attempting to achieve this by rotating 36 ray sensors, that are tilted on the side. if i use regular ray sensor, things works fine, But if i switch to gpu_ray, and use more than 16 gpu_ray sensors some of they do not produce any data, and if i use more than 24 gazebo is crashes I am using Gazebo 8, on Ubuntu 16.04, CPU : Xeon(R) E5-1620 v3 @ 3.50GHz × 8 , RAM : 16G, GPU : Nvidea Quadro K2200, If anybody have any Idea, please, give me some direction

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