Good Evening,
I am trying to create a simple material script using two sets of UV coordinates, in order to achive quality lightmapping.
The geometry I use for testing this is Blender's monkey primitive sporting two sets of UVs.
When re-importing the collada to Blender, both sets of coordinates work as expected, whereas Gazebo only
seems to recognize tex_coord_set 0. If I set one or both of my two textures to tex_coord_set 1, the model appears
plain grey upon importing.
A reference I have found regarding this was in the ogre wiki: http://www.ogre3d.org/tikiwiki/Materials#Lightmap
but my script, which is very similar to the example, does not work in Gazebo.
Any help would be much appreciated.
Thank you, good night.
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