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joint don't moves as expected

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I was trying to move a joint with below code: public: void Load(physics::ModelPtr _parent, sdf::ElementPtr) { if (_parent->GetJointCount() == 0) { std::cerr << "Invalid joint count,plugin not loaded\n"; return; } this->model = _parent; this->pid = common::PID(0.1,0,0); this->jointsController = boost::shared_ptr(new physics::JointController(this->model)); std::vector joints = this->model->GetJoints(); for(unsigned i=0;ijointsController->AddJoint(joints[i]); this->jointsController->SetPositionPID(joints[i]->GetScopedName(),this->pid); } this->updateConnection = event::Events::ConnectWorldUpdateBegin(boost::bind(&WorldPluginTutorial::OnUpdate, this, _1)); } public: void OnUpdate(const common::UpdateInfo &) { this->jointsController->SetVelocityPID(this->model->GetJoint("palm_right_finger")->GetScopedName(),10); } private: physics::ModelPtr model; private: common::PID pid; private: physics::JointControllerPtr jointsController; private: event::ConnectionPtr updateConnection; }; I am using [this](http://gazebosim.org/tutorials?tut=simple_gripper&cat=build_robot) robot, to test this. But when i run this code the gripper always moves very slow. What is the problem in this code, i got this code from some page and tried it.

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