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From Mesh, into MeshManager, via SDF to a model in a world: how?

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Howdy folks, I am trying to get to the bottom of how exactly a mesh is loaded in Gazebo. I am working on a Gazebo Plugin that generates trees procedurally such that I can create a forest where each tree's geometry/shape is unique (more or less). I have figured out how to convert a procedurally generated tree to a Mesh, and then add this Mesh to MeshManager: gazebo::common::Mesh * treeMesh = procTreeFunction(); treeMesh->SetName("Tree_1234"); gazebo::common::MeshManager::Instance()->AddMesh(treeMesh); But what I am currently struggling with what to do next in order to see this tree in my Gazebo world, and what follows is questionable and is what I need some help with. So next I am creating an SDF model string: modelStr << "" "" "" << pose << "" "" "" "0.01" "0.01" "" "" << _mass << "" "" "" << Ixx << "" "" << Iyy << "" "" << Izz << "" "" << 0.0 << "" "" << 0.0 << "" "" << 0.0 << "" "" "" "" "" "" "" Tree_1234 "" "" "" "" "" "" "" "" Tree_1234 "" "" "" "" "" << _materialAmbient[0] << " " << _materialAmbient[1] << " " << _materialAmbient[2] << " " << _materialAmbient[3] <<"" "" << _materialDiffuse[0] << " " << _materialDiffuse[1] << " " << _materialDiffuse[2] << " " << _materialDiffuse[3] <<"" "" << _materialSpecular[0] << " " << _materialSpecular[1] << " " << _materialSpecular[2] << " " << _materialSpecular[3] <<"" "" << _materialEmissive[0] << " " << _materialEmissive[1] << " " << _materialEmissive[2] << " " << _materialEmissive[3] <<"" "" "" "" "" ""; And then I add the model to my world sdf::SDF sdfDescription.SetFromString(modelStr.str()); _parent->InsertModelSDF(sdfDescription); However, instead of seeing a tree, I am seeing a cube (that appears to be a unit cube of 1 m^3). The cuboid is rendered in the correct material settings and at the right location. It's just not a tree :) Does anyone have an idea what I might be doing wrong? Thanks in advance!! Galto

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