Hi there,
I wonder how it is possible to simulate motion blur in camera images via Gazebo.
In real life this is caused by the shutter speed, where the shutter is open for a specific amount of time to gather the photons while an object moves through the scene.
I already thought about supersampling:
Have a simulated framerate of 1000 fps, a shutter speed of 15 ms, and a requested framerate of e.g. 10 fps.
Then, every 100 ms 15 images are taken from the scene which are summed up and normalized.
This is actually a valid approach but causes also pretty heavy CPU load.
Does anyone have a better idea?
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